By Grant Brunner
Over a decade ago, Koei announced a game based on an
unproduced Kurosawa script called “Oni.” The game was shown off in the
mid-aughts as “Ni-Oh,” Koei merged with Tecmo, and then an
entire console generation slipped by. We went long stretches without
hearing much of anything about this game, but it was evidently put under
the tutelage of Team Ninja at some point. 2015 rolled around, and it
finally showed up as “Nioh” at the Tokyo Game Show. As it turns
out, this game really does exist, and a demo was released exclusively
on the PS4 earlier this week. Finally, we get to see if it was worth all
this turmoil.
This demo is listed as an alpha in the PlayStation Store,
and the developers hit you over the head with the disclaimer that this
is still a work in progress. Strangely, the demo
is only available until May 5th, and it requires Internet access, so it
seems that Koei Tecmo is legitimately attempting to collect real-world
data to improve the game. This isn’t just a crude attempt to get headlines or build hype.
The Digital Foundry team gave the demo a thorough workout,
and found that there’s a toggle in the main menu that allows you to
prioritize either frame rate or graphical fidelity. In practice, that
means you’re picking a 720p resolution that targets 60fps, or a 1080p
resolution with a frame rate that hovers around 30fps. Neither option is
particularly visually impressive or stable, but there’s a marked
improvement in responsiveness when you drop down to 720p.
It’s not common to see customizable resolution settings in
console games, but we’ve definitely seen graphical toggles before. For
example, The Witcher 3 introduced the ability to turn off blur effects in one of its many patches, and that helped to stabilize the frame rate in some problematic areas.
As we’ve been warned, this is unfinished software. It’s
completely possible that once the developers have time to optimize the
game, everything will run significantly smoother. It’s even a
possibility that the 720p/1080p
switch will be removed in the final version, but we hope that it sticks
around. Giving consumers more options is almost always a good thing,
and some of us are more than willing to trade fidelity for better
performance.
That leads us to the question of how this plays into the rumored PS4K.
If the leaks are to be believed, support for this new platform will be
required by Sony by sometime this fall, and that means a minimum of
1080p for all new titles. If this game launches into a post-PS4K world,
the question of resolution and performance will become even more
complicated. We might end up in a situation where the base version has
the 720p/1080p split, and the PS4K version simply delivers a 1080p
version with a target of 60fps. It’s all speculation for now, but it
does make us wonder if we’ll end up seeing similar compromises from
other developers going forward.
Nioh on PS4 lets you choose between faster frame rate or higher resolution
Reviewed by Bizpodia
on
17:55
Rating:
Subscribe to:
Post Comments (Atom)
Post a Comment